![]() ![]() ![]() ![]() While many are familiar with the original design of Toad, within the borders of Thousand-Year Door, there are a number of different kinds of Toads ranging from colors, costumes, and even hair styles. Art direction is a major factor in the quality of the game, with a number of different skins and costumes to differentiate individual characters. This issue isn’t so apparent that one would feel as though every chapter is exactly alike, but it happens enough to entertain the idea.Īs I’ve noted a few times within my Traveling Thoughts of the series, Thousand-Year Door, despite being a Gamecube title released over ten years ago, rivals that of games released only a couple years ago in simplistic charm and vibrancy. It creates an emotional slog of probable cause, simulating the walls between the player and the end of the maze as a single straight line with minor hedges inhibiting progress. A huge indicator of this is the extreme number of fetch quests and backtracking the player has to do in order to advance. While the characters and dialogue remain consistently sporadic enough to entertain, the situations are formulaic and don’t require a lot of effort to think up. Should one pay attention, the chapters being played out subsequently one after another have a noticeable familiarity to them that speaks volumes. With dialogue driving the plot, it becomes wholly apparent that dialogue can only do so much to drive the plot forward in different ways. While not always funny, it has humor for a variety of different people, while sprinkling the clichés of other well-known RPGs with unabashed vigor. It helps improve the memorability of the areas, the characters, and what to reminisce going back upon replays. There’s a harnessing of spirit and strength to ensure the player feels attached to every aspect of every snippet of the game. There’s a love put forth that extends beyond the coding and technical jargon of making a game. There’s a noticeable force among every conversation, whether it be an integral aspect to moving the plot forward or even side characters with no point of existing whatsoever. The story is driven by dialogue, by characters’ expectations and motivations. Within Thousand-Year Door, the dialogue takes center stage in each and every chapter like a doting mother. The amount of detail to running gags, quirky characters, flipping the script, and even some meta humor is more than heart-warming. What has become a staple of the Paper Mario franchise over anything else is the level of commitment to making the dialogue as colorful and impressionable as possible. Or more appropriately, the door is opened slightly further than ever before. It was among my most cherished and nostalgic games of my childhood with twelve years between then and now, the magic of my own nostalgia has worn off and the game’s true value comes to light. What may perhaps be the shining beacon of passion for the genre comes in the form of Paper Mario: The Thousand-Year Door, the most beloved title in the Paper Mario series and the game all other Paper Mario games are compared to. Despite the differences, both have provided decades of enjoyment and verbal wit when it comes to the nitty-gritty of RPG fervor. Nintendo has that special spark with RPG games rivaling those made by Square Enix, though for different reasons altogether. ![]() Aside from the roots of the Paper Mario franchise, the Mario & Luigi RPG franchise still chugs along without skipping a beat. The magic of Mario-themed RPGs is nothing short of universally acclaimed. ![]()
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